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1. community knowledge being made more accessible in game? - in EVE New Citizens Q&A [original thread]
J'Poll wrote: Specific ship stats, in case you did read the Dev Blogs is coming SoonGäó with ISIS. but again, this info is available in a separate window. I think it would be very usefull if i could access small pieces of this info via too...
- by Don Juan'nardo - at 2013.11.15 01:39:00
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2. community knowledge being made more accessible in game? - in EVE New Citizens Q&A [original thread]
Though the problem I see with depending on igb for access to info on current mission/plex is that you have to keep another window open and thereby add clutter to the screen. I was hoping more for a smoother integration of basic common use public i...
- by Don Juan'nardo - at 2013.11.14 20:19:00
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3. community knowledge being made more accessible in game? - in EVE New Citizens Q&A [original thread]
i see where you all are coming from and especially understand that it'd best that CCP remain focused on content and developement. I didn't recognize the fact that all the documentation on the game was player driven. However, so as not to leave a...
- by Don Juan'nardo - at 2013.11.14 04:43:00
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4. community knowledge being made more accessible in game? - in EVE New Citizens Q&A [original thread]
There are a ton of sites and lots of info in forums about specific npc stats, and it's all extremely helpful. But I find that for all the reading i've done, i still have a hard time as a rather new player in keeping it straight as to what ships fr...
- by Don Juan'nardo - at 2013.11.14 00:31:00
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5. making the UI feel like it's my own - in EVE New Citizens Q&A [original thread]
thanks to all of you for the super informative answers. I was feeling like I just kept missing shifts in enemy movement and/or failing to properly react based upon the information that i am able to understand. There's a fair bit of reading provide...
- by Don Juan'nardo - at 2013.11.14 00:10:00
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6. making the UI feel like it's my own - in EVE New Citizens Q&A [original thread]
Lord Battlestar wrote: I am not sure what you mean. Do you mean scaling the text to make it larger, or making the windows larger? The windows themselves can be increased and decreased in size by dragging on their edges. As for the text unfortu...
- by Don Juan'nardo - at 2013.11.13 06:30:00
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7. making the UI feel like it's my own - in EVE New Citizens Q&A [original thread]
NightCrawler 85 wrote: 3. When in a fleet add your fleet members to your..gah to tired to thing..watch list. Its a small list that will show up under your overview and you will be able to see when they take damage. this is pure gold! Thank...
- by Don Juan'nardo - at 2013.11.13 04:08:00
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8. making the UI feel like it's my own - in EVE New Citizens Q&A [original thread]
I don't really know how to say this without sounding dumb or a fool, so bear with me. I've been watching some streamer vids and "how to" guides on youtube and i've been noticing that some people have very very different ui set ups from what i se...
- by Don Juan'nardo - at 2013.11.13 03:03:00
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9. to salvage or not to salvage? - in Missions & Complexes [original thread]
Batelle wrote: doing lowsec deadspace plexes in destroyers is highly unusual, I would expect cruisers at minimum. The extensive amount of kiting and safety warps to bookmarked locations i have to do to survive will testify to this. But if ...
- by Don Juan'nardo - at 2013.11.12 23:53:00
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10. to salvage or not to salvage? - in Missions & Complexes [original thread]
yah, i was planning on moving up to cruisers after i gained access to t2 medium lazorz. I've blown a "ton" of isk farting around with bigger ships that i wasn't ready to properly fit. But i'm finally getting close. edit: i'm sticking with the gur...
- by Don Juan'nardo - at 2013.11.12 05:39:00
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11. to salvage or not to salvage? - in Missions & Complexes [original thread]
Dato Koppla wrote: Also I'm surprised 3 destroyers can handle 5/10s never knew that was possible especially on the last room with 3x web towers. well... to be perfectly honest i'm still figuring that room out... my current best option is t...
- by Don Juan'nardo - at 2013.11.12 04:37:00
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12. to salvage or not to salvage? - in Missions & Complexes [original thread]
Ireland VonVicious wrote: Make the 3rd Coercer a salvage ship. Problem solved. ... it's so simple... a bit ashamed i didn't think of this :P ofc with 8 high slots it can handle the job and it would allow me to ditch my heat sinks on the low...
- by Don Juan'nardo - at 2013.11.12 02:56:00
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13. to salvage or not to salvage? - in Missions & Complexes [original thread]
So i recently got my 3 box set up all prepped to run t2 fit Coercers as low/null sec ratters. Each ship runs about 290dps at 20km and it's working nicely, i can usually clear 5/10 and 6/10 gurista complexes in minimal time (any higher and i have a...
- by Don Juan'nardo - at 2013.11.12 01:18:00
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